POOLS PS5™

POOLS PS5™

€29.99
Quantity
COMING SOON


Languages : English, French, Italian, Spanish, German, Portuguese (Brazil), Arabic, Chinese (Simplified), Chinese (Traditional), Danish, Dutch, Hindi, Italian, Japanese, Korean, Polish, Portuguese (Portugal), Russian, Swedish, Turkish, Ukrainian...
Quantity : Unlimited copies
Genre : Adventure Simulation

POOLS PS5™ © 2026.
Published By Red Art Games.
All Rights Reserved.

POOLS PS5™
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Standard Edition

The Standard Edition is for those who want the game and just the game. No sleeve, no bonus.

If you missed out on our Deluxe Edition, or if you don't want physical goodies, you can still pick up a Standard copy here for Playstation®5!

PRE-ORDER

Production 50%

Expected Release Date: July 9th, 2026

Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive.

No monsters chasing you or jumping at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by the backrooms.

Featuring:

  • A walking simulator sure to muddle your brain
  • A PSVR2-compatible experience for greater immersion
  • No monsters, no jump scares; the only source of fear is you

Here's what is included in our Standard Edition:

  • Just the game with a reverse inlay!

One could say POOLS is like an art gallery where you look around and listen to the sounds. Very few things to accomplish or solve, practically a few mazes. Sometimes POOLS can challenge your navigation skills. But mostly you're just... there.

There's no typical story, no characters to meet, and you won't find any notes in-game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.

The base game has six unique chapters, each taking 10 to 30 minutes to play.

Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.

The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echoes change depending on the room you're in. Walking in water is slower. All of these things make the game feel more real and create a tense atmosphere.

POOLS is inspired by internet phenomena "Liminal spaces", "Found footage", and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".

One of the original artists behind the Poolrooms concept is Jared Pike.Other inspirations include Matt Studios Poolrooms videos from 2022, Mortain Colors, Anemoiapolis by Andrew Quist, and Kane Pixels: The Backrooms.

You can also find the standard Edition on our Amazon Store

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