Romain, March 18th, 2024

As you have most likely noticed, the Red Art Games staff has kept itself extremely busy over the last few months. While we have already announced some big games this year, and are working on a lot more, we haven’t forgotten about the smaller indie titles that you have come to expect from us. The brand new product range that we are introducing today is proof of that.

RAG Indies is Red Art Games’ new serialized range of budget PS5 titles priced at €19.99. Each and every game released as part of this collection gets its own RAG Indies number as well as a 999 copies run. In addition to the serialized aspect of the RAG Indies range, every one of the 999 copies of each game will be individually numbered. That makes every copy truly one of a kind.Being collectors ourselves, we know full well that not every buyer of physical games is looking for the same thing. In order to please gamers who want the complete RAG Indies collection as well as those who are only interested in specific titles, every RAG Indies game will feature a reversible cover. That means that each title will have two versions of its cover art: one with and one without the RAG Indies template.Physical copies of RAG Indies titles can only be bought physically from Red Art Games’ online store. And to guarantee that customers won’t have to wait too long to add their RAG Indies titles to their collections, we will only announce games that have already been manufactured. That means that every new RAG Indies game is ready to ship as soon as it is announced.What do you think about the RAG Indies collection? Let us know over on Red Art Games’ social media channels!

Romain, March 13th, 2024

Earlier this year, we said that 2024 would be full of surprises and we meant it! Today, we are proud to announce that we are bringing MACROSS -Shooting Insight- to North American and European Nintendo Switch, PS5 and PS4 consoles both digitally and physically later this year.

MACROSS -Shooting Insight- is the latest video game adaptation of legendary anime franchise MACROSS and the first MACROSS video game to officially come out on Western consoles.

MACROSS -Shooting Insight- is a Multi-Dimensional Shooting Game developed by renowned Japanese studio Kaminari Games (Raiden V Director’s Cut). In addition to its digital release, MACROSS -Shooting Insight- will also receive both ESRB and PEGI-rated physical Nintendo Switch, PS5 and PS4 versions. But before we can tell you more about those, here is some information about the game itself.

MACROSS -Shooting Insight- is an all-new MACROSS game, the latest entry in the landmark science fiction franchise! When multiple dimensional folds suddenly occur across space-time, pilots and songstresses alike find themselves inexplicably transported to the Battle 7! From there, six stories unfold with the fate of the galaxy at stake.

Pilots, songstresses, and characters from five MACROSS series (MACROSS Plus, MACROSS Zero, MACROSS 7, MACROSS Frontier & MACROSS Delta) take center stage in a completely original story. MACROSS -Shooting Insight- includes fan-favorite songs from all featured MACROSS series! Use the power of songs to gain an edge in battle! Synchronize with songstresses while playing stages to activate a variety of buffs and debuffs, such as increased firepower, increased maneuverability, reduced enemy fire speed, etc.

Experience a Multi-Dimensional Shooting Game featuring pilots and songstresses that have come together across time! Play as pilots from different time periods and go through stages made up of multiple scenes, with each scene featuring distinct game types that utilize the different modes of each pilot’s Valkyrie. Stages include multiple game styles, such as horizontally scrolling shooting, vertically scrolling shooting, and 360-degree scrolling shooting.

To summarize, here is what you will get when you play MACROSS -Shooting Insight-:

 - Brand new and original story

- Characters from 5 different MACROSS anime series

- Multiple gameplay styles in each level (horizontally scrolling shooting, vertically scrolling shooting, and 360-degree scrolling shooting)

- Fan-favorite songs from all featured MACROSS series

- Japanese dub

- English localization

We have many more exciting announcements to make regarding MACROSS -Shooting Insight-! Additional details, such as release date, special editions, retail prices and pre-order window for both digital and physical versions will be shared at a later date. Follow Red Art Games on social media to stay up to date with MACROSS -Shooting Insight- news!

Romain, January 12th, 2024

The time has finally come dear shmup fans! Shinorubi is now available on Nintendo Switch, PS5, Xbox Series X|S, PS4 and Xbox One! But as some of you might already know, Shinorubi has been playable on PC in Early Access form since January 2020. Has the game changed since then you ask? It has indeed and where here to tell you all about it!

Over the last couple of years, the Red Art Studios (lien vers notre page sur le Red Art Studios) and Last Boss 88 teams have worked tirelessly to improve the gameplay experience as well as to add content and quality of life features. Here is a list of what has changed since the game’s Early Access release:

- New graphics engine
- Each stage has been updated with new graphics
- Explosions, laser impacts have been reworked Lighting of the levels has been improved
- Enhanced stability for prolonged play sessions
- Better frame rates: up to 120fps on PS5 & Xbox Series X, 60fps on PS4 & Xbox One
- Sound quality has been upgraded to 48kHz
- New music tracks and sound effects have been added
- Menu navigation has been fixed and its layout has been redesigned
- The rumble feature has been entirely revamped
- The PS4 and PS5 controllers’ light change colors depending on the game mode used

- The point scoring system has been revised
- Camera distance and scrolling have been made more user-friendly
- Difficulty levels have been tweaked and renamed on consoles
- Enemy as well as boss behavior and gameplay have been thoroughly revised
- Adjustments have been made to every Arrange Mode
- Many smaller improvements based on professional players feedback have been implemented

- Buttons can be remapped
- Lighting effects can be reduced
- Shaking of the camera can be disabled
- Motion Blur can be disabled
- Gamma settings can be changed
- CRT filter can be calibrated on new-gen consoles

- In addition to English and French, the game can now also be played in German, Italian and Spanish

PC players will of course be able to benefit from all those improvements when the final version of Shinorubi releases on Steam later this Winter.

Romain, January 11th, 2024

We would like to start this blog post by wishing you all a Happy New Year! What do you say we kick-start the year with a bang, and a banger? Because we wanted to make our very first Shmup Week extra special, we have one more announcement for you all!

As the title of this blog post gives away, we are happy to announce that we are bringing the Nintendo Switch version of Triggerheart EXELICA to the West this year! Triggerheart EXELICA on Nintendo Switch is the newest and most complete version of the legendary Japanese Shoot ’em Up released in Japanese arcades in 2006. This upcoming Western version of this Arcade classic will be the first to get an official physical release in the West!In the West, Triggerheart EXELICA will receive both ESRB and PEGI-rated physical Nintendo Switch versions. In Europe, the game will be distributed by Red Art Games, with Video Games Plus handling its North American version. Additional details, such as special editions, retail prices, pre-order window and release date will be shared at a later date.

The Nintendo Switch version of Triggerheart EXELICA features:
- Story, Arcade, Arrange and Training Modes
- Three playable characters (Exelica, Cruelty, Faintear)
- Play while listening to either Original or Arrange versions of the soundtrack
- Internet Rankings
- Tate mode Japanese dub
- Languages supported: English, French, Italian, German, Spanish

Follow Red Art Games on social media to stay up to date with Triggerheart EXELICA news! And get ready, we have many more exciting announcements to come!”

On June 23rd, players will be able to dive back in the tortured Skautfold universe when Skautfold: Usurper is released digitally on all currently available consoles. In order to learn more about the game, we have decided to go straight to the source: Steve “Pugware” Gal, the creator and sole developer of the Skautfold games. 


- Red Art Games: How did the Skautfold series came to be and what were your inspirations? 

Steve “Pugware” Gal: I had always dreamed of making games of my own, and had nurtured a big complicated project but quickly had to realize I would have to first create smaller more diverse experiences to learn more about game design and all aspects of creating games. Thus I began Skautfold where the focus would be on different characters using different genres of games. As for inspiration they range from a hundred different games, manga, anime, and of course stories from scify and horror.


- Can you explain what the story is at the beginning of the game?

It's an alternate history setting where most of the world is rules by two major empires, the British and the Dawn empire, the setting is haunted by the fact that Lovecraftian forces are real and have been actively altering historical events since around 1000AD. At the start of the game a giant alien structure suddenly lands in the centre of London and Lovecraftian beasts begin pouring out. After a short clash things calm down and this is where the story starts.


- Lots of Metroidvania games came out over the last few years. In your opinion, how does Skautfold: Usurper sets itself apart from the rest? 

I would say that it is the Guard system. It is a combination of a shield and stamina which creates a very different rhythm to combat and focuses on risk and reward. According to fans, the atmosphere and creature design is also worth noting as it can be surprising at times.


- Can you tell us a bit more about the Guard System? 

As mentioned before it is akin to a combination of a shield or barrier and stamina, it wants you to get in the enemy's face and take risks, and circumvent relying on heals as many games do. It regenerates passively so it is all about learning a nice rhythm to being offensive and defensive.

- What kind of advice would you give to a player who jumps into Skautfold: Usurper for the first time? 

Understanding how the Guard system works and how forgiving it actually is, it will save your life and let you have a lot more fun a lot faster.


- Is there something in the game you would like players to pay special attention to?

Usurper's story contains several massively important setups and hints at things to come not just for the rest of Skautfold, but its sequel series Granser, so besides the story and hinted details, just explore the map thoroughly to find some of those hints.


- You’ve previously said that having played Skautfold: Shrouded in Sanity isn’t required to understand and enjoy Skautfold: Usurper. But what kind of callbacks or easter eggs will people who have played the previous game get when they play Usurper? 

You play as one of the bosses from Shrouded in Sanity, and besides that other key characters will reappear, as well as you can come to understand their perspective on that game's events a bit more. The mystery of one talking animal will also deepen.


- Is there a message that you want to send to fans of the Skautfold series? 

Thank you very, very much for your support and I am very happy to see people enjoy my weird games, and hope they will enjoy this one too as there was a lot of love poured into it.


Ported to consoles by Red Art Studios, Skautfold: Usurper is coming digitally to Nintendo Switch, PS5, Xbox Series X|S, PS4 and Xbox One on June 23rd. Nintendo Switch, PS5 and PS4 physical copies will come out on September 1st and can still be pre-ordered from


Romain, June 8th, 2023

Those of you who watched the Guerrilla Collective Showcase 2023 Livestream may have noticed that we announced a brand new game during the show.

And that game is Promenade.

In French, to go on a “promenade” means to take a leisurely stroll. But in this brand new game from Holy Cap and Red Art Studios, the promenade is akin to an epic adventure across a huge world full of beautiful lands and filled with funny creatures!

Promenade is a 2D Collectathon type game that rewards exploration and creativity. Play as the Kid who, alongside his trusty sidekick, will have to face challenges, solve puzzles and have his skills tested. Things won’t be easy, but then again, who said that growing up is easy?

Today, we can only share that Promenade is coming to consoles and PC in 2023. Of course, we will have a lot more to share regarding the game and its release in the coming months. So stay tuned and get ready to go on a walk like no other!

Romain, May 2023

Hi everybody and welcome to the new and improved Red Art Games official website!

We are happy and excited to finally be able to share what we have been working on behind the scenes for months! On our new website you will get faster access to the games you are looking for, additional information about our products and where to buy them, details about our ESRB-rated titles (in association with VGP) and digital offering as well as more information about the Red Art Games team and what we do. Please bear with us while the paint dries and we iron out any unforeseen bug.

As we have teased over the last few days, this updated website is not the only announcement that we had to make. We are also launching brand new product lines: the Deluxe Edition and Exclusive Edition lines!

More choice for players and collectors

Before going into detail about those two new lines, it must be said that Standard edition games are not going away! Every title offered as a part of the Deluxe Edition line will also be available as a Standard Edition and with the same level of quality that you have come to expect from us. Those Standard Edition titles will not be manufactured in limited quantities and will be available from a variety of online retailers including, but not limited to, Amazon, Fnac, VGP, GameStop, etc.

The Deluxe Edition has been created with players who love to get a little something extra with their games in mind. As we have just explained, every Standard Edition game will also get a Deluxe Edition release. Each Deluxe Edition title will feature a wraparound box sleeve as well as at least one physical bonus (poster, keychain, acrylic stand, etc.). Deluxe Edition games will only be available from Red Art Games’ official online shop.

Exclusive Edition games are the titles manufactured in limited numbers that you have come to expect from Red Art Games, such as games with only 999 PS4 copies. Every Exclusive Edition release will be numbered and get its own box sleeve. As with Deluxe Edition games, Exclusive Edition titles will only be available from Red Art Games’ official online shop.

We believe that those new lines give players more choice when it comes to purchasing Red Art Games titles and gives a little something extra to collectors and physical games fans. Our goal is to give more access to physical games to players while also offering the type of physical editions that we, as collectors ourselves, like to put on our shelves.

"We're just getting started"

While looking at the new additions to our catalogue, you might notice moderate price increases for some of our products. We have always tried to be as reasonable as possible when it comes to pricing. Both manufacturing and shipping costs have gone up considerably over the last 18 months and because we don’t want to compromise on quality, we have had to apply a price increase to some of our products.

We will end this already long welcome post with a little teasing. Our new website, product lines and Skautfold: Usurper are just part of the announcements that we are planning. Stay tuned!